Property Management
Property Management allows replication of Blender values that are not associated
to an object, such as gravity.
Crud Operations will be supported by the UI, with all properties displayed in a
list. Each Property will be mapped by the ‘asset_sub_id’ attribute of the
Clyman Property API to the Blender RNA identifier.
Operators Overview
- Create Property - Use the RNA value in the text input and current value at that RNA address to generate a new property. Optionally include a property name.
- Update Property - Update the attributes of the selected Property value in Aesel, including the value.
- Get Property - Retrieve the selected Property from Aesel, and update the corresponding Blender value.
- Delete Property - Delete a property from the Aesel server.
- Filter Properties - Filter the Properties in the properties list.
UI Overview
The Properties list should share the design of the Scene List, obviously with
Property attributes populated in place of Scene Attributes.