Property Management ================= Property Management allows replication of Blender values that are not associated to an object, such as gravity. Crud Operations will be supported by the UI, with all properties displayed in a list. Each Property will be mapped by the 'asset_sub_id' attribute of the Clyman Property API to the Blender RNA identifier. Operators Overview ------------------ * Create Property - Use the RNA value in the text input and current value at that RNA address to generate a new property. Optionally include a property name. * Update Property - Update the attributes of the selected Property value in Aesel, including the value. * Get Property - Retrieve the selected Property from Aesel, and update the corresponding Blender value. * Delete Property - Delete a property from the Aesel server. * Filter Properties - Filter the Properties in the properties list. UI Overview ----------- The Properties list should share the design of the Scene List, obviously with Property attributes populated in place of Scene Attributes.