Blender Sync allows for collaborative animation using Blender. It has several pieces of functionality designed to enable true cloud-based workflows within a Blender installation on your desktop.
Store, browse, and share all of your assets in the cloud. Make sure your team always has the latest assets with real version-control.
Your Blender Scene is just one of many that will eventually come together to form your project. Stop worrying about complex file structures and links, and start managing your projects completely in the cloud.
Object movements within a scene can be replicated in real-time across many animators working on the same scene. This means your team can constantly see each-other’s work as it’s happening, providing a platform for collaboration.
Your project is valuable, so BlenderSync carefully protects your data. All data is sent using the latest authorization protocols and encryption algorithms, and data in the cloud is stored in fully secured enterprise databases.
BlenderSync utilizes Aesel as the back-end server which drives all functionality. Therefore, you should either have Aesel installed, or have access to an existing Aesel Cloud in order to use BlenderSync.
Stuck and need help? Have general questions about the application? We encourage you to publish your question on Stack Overflow. We regularly monitor for the tag ‘aesel’ in questions.
We encourage the use of Stack Overflow for a few reasons:
If you believe that you have found a bug in BlenderSync, or have an enhancement request, we encourage you to raise an issue on our github page.
Currently, only developer installs are available, until the first official release of BlenderSync.
First, you’ll need to install Pip4Blender.
Then, follow these instructions to install the requirements.txt file supplied with BlenderSync.
Then, run the generate_release script to create a file called ‘BlenderSync.zip’, and import this file into Blender from the User Preferences menu.
More info coming soon!
BlenderSync is a Blender implementation of the AeselAnimationClient, which means that primary testing is done through Travis CI against that repository:
A test operator is provided which can be used to run unit and integration tests within Blender. Open the provided ‘test.blend’ file, enable the BlenderSync addon, and then use the F3 search menu to run ‘Test BlenderSync’.